What is stopping you?
| You can see… | Start here |
|---|---|
| Two red lever handles and a ×2 mark | Attach one rope to each handle, then reverse together. |
| A raised cart that will not move along the floor | Lower it before moving it; separate rider and operator jobs. |
| A crane, two control stations and a pickup truck | Read the arrows and magnet symbols on both stations. |
| A battery and a wall socket marked with a lightning bolt | Line the battery up with the socket, then check the pump objective. |
| Loose cogs beside a green liquid hazard | Move one cog at a time and keep a solid landing beneath it. |
| A 3×3 pad and pictures made from lines and dots | Use the wall picture; the worked example below belongs to one specific panel. |
Need the route between these mechanisms? Open the Kitchen, Hallway and Garage walkthrough. For input prompts and recovery controls, use the controls guide.
×2 levers: one handle each, one countdown
Recognize it: a wall panel with two red handles, red and green indicator lights, and a ×2 symbol. Each car needs its own attached rope; one driver cannot do both jobs in sequence.
- Driver A takes one handle; Driver B takes the other. Aim the Grapple at the actual handle. Confirm that two ropes are visibly connected before either driver pulls.
- Reverse together. One driver calls “three, two, one, reverse.” Both cars back away from the panel while their ropes remain attached.
- Check the handles and light. In the recorded example, both handles finish down and the upper indicator turns green. Look at the mechanism before assuming the attempt succeeded.
Only one handle moved?
Return to the attachment check: two separate handles, two connected ropes, both drivers ready to reverse. Do not change several things at once; correct the missing attachment or timing first.
See the two-frame lever diagram · Watch the setup and successful pull, 25:08–25:23 ↗
This is the previously reviewed Butch13 Gaming / LadyCee0711 pre-release full-version sequence. The attachment, synchronized reverse and green-light result were checked in action frames. It establishes this panel's activation, not every lever or the current state of every nearby obstacle.
Hallway lift cart: lower, move, raise
Recognize it: a movable lifting platform with one car riding above the other. The community Hallway walkthrough identifies the useful distinction: moving the cart along the floor and lifting the rider are separate actions.
- A rides; B operates from the floor. Agree on the next ledge, button or anchor before starting. The rider watches that target while the operator watches the cart.
- Lower the cart before moving it. If it is raised and refuses to travel, bring it down first. Move to the position beneath the intended route, then stop.
- Raise only on the rider's call. Use short calls such as “up,” “stop,” and “down.” At the target height, let the rider line up the crossing or interaction before changing the lift again.
- Check the second driver's route. Once the rider reaches the upper platform, look for the route or mechanism that lets the operator follow. Getting one car across is only half the task.
Cannot aim at an anchor below the platform? The community guide suggests lowering the cart until the rider can aim more directly at the anchor. Confirm the rope has attached before asking the operator to move again.
Watch the cart sequence from 19:23 ↗ · Open whatthevic's Hallway video ↗
The cart sequence's 19:23–21:56 captions discuss boarding, lowering, moving to a blue square, raising and bringing the partner up. These are navigation cues from pre-release footage. The lower-before-moving rule and aiming suggestion are attributed community guidance, not a claim that we tested the lift in a game session.
Garage crane: coordinate both stations
Recognize it: the large overhead machine beside the pickup truck, with control pads that show direction arrows and a magnet symbol. In the reviewed Garage footage, the objective is Power up the first pump.
A / READ THE CONTROL
Name the button's symbol.
Use one control at a time.
B / WATCH THE LOAD
Call the alignment.
Stop, lower, check, then release.
- Take a station each. Describe the arrows and magnet symbols you can see. Test one marked control briefly while your partner watches what moves; call it by its actual direction or function.
- Line up the suspended piece. The community solution calls for bringing the magnet-held part over the matching piece. Let the player with the clearer view call the adjustment and “stop.”
- Lower and check contact. Stop lateral movement before lowering. Confirm that the two pieces are aligned before the pulling or transfer step; do not release the load simply because it looks close from one camera.
- Finish the transfer, then release. Follow the machine's response and your partner's view as you pull or position the joined piece. Check that it is resting at its intended destination before leaving the controls.
The crane responds in the wrong direction? Check which marked pad you are actually touching. The direction control and magnet control have different symbols. Name the symbol and observed movement again instead of continuing to drive across both pads.
Watch the crane area from 7:40 ↗ · Community Garage solution ↗
The nearby pickup, two marked controls and first-pump objective were observed in whatthevic's Garage video around 8 minutes. The alignment, lowering and transfer sequence is adapted from the linked community walkthrough. We have not verified a fixed “forward/back station” versus “up/down station” layout, so use the symbols in your scene.
Garage batteries: follow the socket and the objective
Recognize it: a yellow battery, a wall-mounted socket and a lightning-bolt symbol. Around the 12-minute part of the Garage video, a driver uses the Magnetic Grabber to carry a battery up to this socket.
- A handles the battery; B checks the destination. Identify the empty socket and trace its visible wiring. Agree which pump or route you are trying to power before carrying the battery away.
- Bring the battery to the socket. Keep the destination in view and align the carried object with the opening. Let the second driver watch from the side if the battery blocks the carrier's camera.
- Check the connection before leaving. Look at the socket, the mechanism it powers and the current objective. If the pump task is still outstanding, inspect the nearby lever or control rather than assuming the battery alone completed it.
- Continue with the unfinished pump. The recorded HUD moves from the first-pump objective to the second and third. Use your own current objectives to choose the next task.
Need another battery? The demo-based community route directs players back to the quantum replicator, where replacement batteries appear after one is taken. Check the dispenser again before searching unrelated shelves. That behavior concerns the dispenser's batteries; it does not establish that dropped cogs respawn.
Watch the wall-socket approach from 11:55 ↗
The battery, Magnetic Grabber, wall socket, wiring and lightning symbol were visually observed in the video. The replicator replacement behavior and battery-plus-lever pump guidance come from the explicitly demo-based community article; no exact present-build replenishment time or battery count is claimed.
Cogs beside the acid: protect the route back
Recognize it: the Garage magnet puzzle with two loose cogs beside the green liquid hazard. The community guide describes launch-week pairs becoming blocked after cogs fell out of reach or into the liquid.
- Locate the cog's destination before lifting it. A handles one cog while B watches the receiving mechanism and the edge of the safe floor.
- Move one piece at a time. Keep it attached during the crossing. Stop over solid ground to correct your approach rather than testing whether the liquid resets the object.
- Release only at a usable landing or the intended fitting. Check the first cog's position before fetching the second; do not leave both pieces in uncertain places.
- Check the mechanism after placement. If the route stays blocked, compare both cog positions and the state of the nearby steam obstacle. A missing part is a different problem from a part that is merely out of alignment.
If a cog is already gone
Do not drop the remaining cog to force a reset. The linked guide records cases where quitting and reloading did not recover the lost parts. Check your game's current version and the latest progression updates, then report the checkpoint, missing object and version in the Steam discussions if you remain blocked.
This handling advice is adapted from the community puzzle guide and its 1–2 September cog reports. We have not independently established the current cog-respawn behavior or a guaranteed save-recovery procedure. The old statement “cogs do not respawn” is not presented here as an up-to-date game rule.
Lines-and-dots keypad: read the picture, not a universal code
Recognize it: a 3×3 button grid and wall pictures made of dots, straight lines and arithmetic signs. In the original “through the wasteland” Steam thread, players explain the symbols as dot patterns to add or subtract. A straight line represents three dots in a row.
- A reads the wall; B handles the pad. Agree on “top-left,” “top-middle” and the other positions as you face the puzzle. This prevents the two cameras from reversing the instructions.
- Expand each line into its three positions. Keep single dots separate from full rows when copying the clue onto a 3×3 sketch.
- Work through the plus and minus signs. Read every part of the wall expression. The community explanation is about combining and removing dot patterns, not converting the marks into a calendar date.
- Compare the resulting button pattern with your own clue. Use the example below only if it matches the first panel shown in the linked thread. A later panel can use different pictures.
A reported solution for the thread's first panel
The thread's first screenshot shows several wall clues; the middle one has three horizontal lines minus two dots. For that first pictured puzzle, Steam user _ABS_Matheuz suggests making every button green, then turning the top-left and top-right buttons red. That produces this pattern:
ONE REPORTED PANEL / NOT A UNIVERSAL CODE
That pattern does not open your panel? Check that you have the same wall picture before repeating it. Return to your own row and dot positions, arithmetic signs, and current red/green states. The reviewed replies do not establish a special universal click order, so do not assume that a failed attempt means you drove over the correct buttons in the wrong sequence.
The original Steam thread and its six replies were reviewed on 8 September 2026. The explanation of lines and addition/subtraction is reply #6, where the responder credits Discord help. This remains community guidance, not an official rule or a puzzle we completed ourselves.
